I'm a systems-minded engineer focused on performance and low-level development. I'm a Senior Software Engineer at Nvidia. Before that, I spent several years at Microsoft working on game performance and compatibility.
Outside of work I'm building LANBucket, a zero-config local file sharing app for Windows. I'm also a PC gamer, with a particular fondness for Civilization VI and Factorio.
LANBucket
A high-performance, zero-configuration local network file sharing app for Windows. Distributed transfers across multiple clients with automatic peer discovery.
Disassembly
Vibe-coded Wordle-style daily puzzle, but for ARM64 instructions.
Robotics@Maryland
Researched and implemented computer vision classification workflows using OpenCV for an underwater robotics team.
Terrapin Rockets
Built real-time control software on Arduino to guide a faux space lander during its mission.
- 2026 – present · Seattle, WA
- Nvidia — Senior Software Engineer.
- 2020 – 2026 · Redmond, WA
- Microsoft — Software Engineer II
- 2019 · Tysons, VA
- MicroStrategy — Software Engineering Intern.
- 2018 – 2019 · Columbia, MD
- L3Harris Applied Defense Solutions — Software Engineering Intern.
- 2016 – 2018 · Moorestown, NJ
- Lockheed Martin — Software Engineering Intern
- Bitcamp · Executive Director
- Bitcamp · Director of Logistics
Email is the best way to reach me. Happy to talk about low-level performance work, developer tooling, Windows systems, or how Factorio has a suspicious ability to erase an entire evening.
- Email: justintylerbecker@gmail.com
- GitHub: github.com/geekman7473
- Resume: resume.html · resume.pdf
- LANBucket: lanbucket.com