[ about | writing | projects | tools | work | leadership | contact | resume ]
About
Justin Becker and his fiancée at the Lincoln Memorial

I'm a systems-minded engineer focused on performance and low-level development. I'm a Senior Software Engineer at Nvidia. Before that, I spent several years at Microsoft working on game performance and compatibility.

Outside of work I'm building LANBucket, a zero-config local file sharing app for Windows. I'm also a PC gamer, with a particular fondness for Civilization VI and Factorio.

Writing

archive →

Projects

LANBucket

// C++ · WinUI 3

A high-performance, zero-configuration local network file sharing app for Windows. Distributed transfers across multiple clients with automatic peer discovery.

Disassembly

// daily puzzle · v86 / WASM

Vibe-coded Wordle-style daily puzzle, but for ARM64 instructions.

Robotics@Maryland

// OpenCV · CV pipelines

Researched and implemented computer vision classification workflows using OpenCV for an underwater robotics team.

Terrapin Rockets

// Arduino · embedded C++

Built real-time control software on Arduino to guide a faux space lander during its mission.

Work history
2026 – present · Seattle, WA
Nvidia — Senior Software Engineer.
2020 – 2026 · Redmond, WA
Microsoft — Software Engineer II
2019 · Tysons, VA
MicroStrategy — Software Engineering Intern.
2018 – 2019 · Columbia, MD
L3Harris Applied Defense Solutions — Software Engineering Intern.
2016 – 2018 · Moorestown, NJ
Lockheed Martin — Software Engineering Intern
Leadership
Bitcamp · Executive Director
Bitcamp · Director of Logistics
Contact

Email is the best way to reach me. Happy to talk about low-level performance work, developer tooling, Windows systems, or how Factorio has a suspicious ability to erase an entire evening.